![]() The wizard domain was also introduced, making it a lot of fun for players to become a powerful wizard who manipulates the world from the safety of a tower.Īge of Wonders 3 removed miss chance from the game and added the flank bonus, where attacking an enemy from behind gives a bonus to the damage of the attacker and prevents the defender from retaliating as effectively. The action point system was introduced, and gates were added to fortified structures, allowing every unit with a melee attack to damage them. Armies were placed much closer to each other at the start of battle, speeding up combat. ![]() Walls were also more powerful in Age of Wonders 1, and opponents could not attack a walled city unless they had at least one unit capable of bypassing the walls.Īge of Wonders 2 made several changes to the combat system while still keeping the core Age of Wonders identity. Action points weren’t added until Age of Wonders 2, which significantly improved the usability of archer units. Units had to choose between moving and using an ability, and archer units could not move and shoot at the same time. It took multiple turns to get your units into formation and advance enough to engage with the enemy. Let’s discuss the differences and how the system evolved over time.Īge of Wonders 1’s combat system required your troops to spawn quite far from the enemy. It has undergone significant changes over time to improve gameplay, making it more engaging and strategic. The Age of Wonders franchise’s combat system is the meat and potatoes of the game. ![]() The Combat System: Evolution of the Age of Wonders Franchise Overall, the Age of Wonders combat system has undergone significant changes over the years, making it an exciting and dynamic aspect of the game. Age of Wonders 3 introduced new mechanics like unit facing, defense mode, and modified damage values based on the difference between attacker’s attack and defender’s defense. Another notable feature in Age of Wonders 2 was the wizard domain system, where your wizard exerts domain around himself and can cast spells in battles. ![]()
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